Image-based Rigid Body Destruction in Houdini
Throughout this course we will discuss how realistic destruction can be done in a quick and easy way by using Houdini's Make Breakable shelf tool comibned with the Voronoi SOP leading to pre-fractured objects. Software Required: Houdini 14
What you'll learn
Throughout this course we will discuss how realistic destruction can be done in a quick and easy way by using Houdini's Make Breakable shelf tool comibned with the Voronoi SOP leading to pre-fractured objects. We will discover a new method to pre-fracture an object based simply on an image whether it be a photograph or image such as a brick or stone wall. We will then create the stone and mortar assets from the original geometry by prepping them to retain texture, break into clusters or bits, and have a layer of fine dust for the final effect that will be encapsulated in a digital asset with a variety of parameters. Software Required: Houdini 14
Table of contents
- Introducing Mortar and Stone 4m
- Establishing Dynamics of Simulation 10m
- Creating the Cut Image 10m
- Implementing the Image Breaker Digital Asset 11m
- Exploring UV Texturing for the Digital Asset 11m
- Detemining Bubbling up Parameters 12m
- Creating the Cut Points 11m
- Finalizing the Cut Points via Hsv Equations 8m
- Creating the Mortar Vdb 11m
- Creating the Solid Mortar 11m
- Generating the Stones Vdb 10m
- Flattening the Stones, Brick and Mortar 12m
- Finalizing the Stone and Mortar 11m
- Discovering the Mortar Break up Points 11m
- Exploding and Colorizing Mortar Bits 9m
- Preparing Polygon Reduction and Simulation 12m
- Bricks and Mortar Vs Stone and Mortar 10m
- Finalizing the Simulation 8m