Applying Reverse Engineering Techniques in ZBrush and Rhino
In this series of ZBrush and Rhino tutorials, we'll learn to reverse engineer a 3D scanned mesh and convert it to a sculptable mesh. Software required: ZBrush 4R6, Rhino 5, Geomagic Studio 2012.
What you'll learn
In this series of ZBrush and Rhino tutorials, we'll learn to reverse engineer a 3D scanned mesh and convert it to a sculptable mesh. You'll learn to import the data into Rhino, convert it to a NURB model, and prepare it for rapid prototyping. By the end of this ZBrush and Rhino tutorial, you'll be able to use these industry techniques in Rhino and ZBrush as part of your modeling pipeline. Software required: ZBrush 4R6, Rhino 5, Geomagic Studio 2012.
Table of contents
- Importing Our Model into Rhino 6m
- Closing the Holes in Our Scanned Data 6m
- Importing Our Mesh into ZBrush 11m
- Refining Our Mesh 9m
- Creating a Single Poly Surface 12m
- Adding Thickness to Our Body 10m
- Converting a Sculptable Mesh 9m
- Splitting the Inner and Outer Parts 8m
- Importing the Mesh of Our Back Section 11m
- Importing Our Inner Meshes Back into Rhino 11m
- Finalizing the Back Inner Section 13m