Creating a Retro Space Girl in Maya and MODO
In this tutorial, we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Software required: Maya 2010, ZBrush 4R5, MODO 701.
What you'll learn
In this tutorial, we will learn about taking a concept through all stages of production and creating a nicely rendered still at the end. Throughout these lessons we will learn about concept, gathering reference, and using that reference to block out your shape or character. We will then take this concept into ZBrush for a quick displacement pass. Finally, we will learn about MODO and how to set up our shaders and textures in that package. Once we're happy with our settings we will render out a beauty still of our model. At the end of this tutorial you will have a better understanding of the process of taking a rough concept piece and turning it into a stylized 3D render, and will have learned some new techniques along the way. Software required: Maya 2010, ZBrush 4R5, MODO 701.
Table of contents
- Concept and Reference 5m
- Taking the Reference into Maya 10m
- Starting on the Head Model 11m
- Adding Lashes and Eyebrows 11m
- Continuing with the Blockout of Our Model 6m
- Creating Futuristic Hair for Our Character 10m
- Refining Our Character and Adding Detail 8m
- Detailing the Backpack 12m
- Finishing Our First Pass 11m
- Adding UVs and Exporting 10m
- Doing a Quick Sculpt 12m
- Importing into MODO 10m
- Getting to Know the Shader Tree in MODO 9m
- More About Shading and Painting Textures in MODO 10m
- Looking at the Shaders Used in Our Final Scene 10m
- Looking at the Lighting Setup and Render Settings 4m
- Creating Our Final Image 5m