Replicating Materials and Textures in ArtRage
In this course, we shall use the natural medium paint program ArtRage 4. Software required: ArtRage 4.5.4.
What you'll learn
In this course, we shall use the natural medium paint program ArtRage 4. 5 to recreate various materials. ArtRage operates with a different philosophy from most other paint programs. I hope, with the techniques shown here, you will be better able to paint such materials with effectiveness and efficiency. This program has been available for several years and has matured into a very powerful and unique program suitable for either fine art or industry level production art. Ambient Design is a New Zealand based software development company specializing in the design and development of creative products for a range of users from consumers to professionals. The company was founded on after the founders left MetaCreations in January 2000, and since then has worked on a wide range of products from graphical plugins to internet applications and commercial painting software. ArtRage 4 represents a fully matured painting and illustration program capable of the most sophisticated paintings suitable for high quality print and digital output. It's suite of tools and brushes can replicate nearly any type of traditional art and it's 32/64 bit rendering engine is coded for extreme efficiency. ArtRage is available on multiple devices and multiple platforms. It's ability to record and play scripts cross platform make it a unique and powerful art tool. Software required: ArtRage 4.5.4.
Table of contents
- Creating the Base Layer for Chrome Finishes 6m
- Implementing Dark Reflections 7m
- Adding Light Reflections 14m
- Using Reference Objects for Materials 2m
- Creating the Base Layer for Satin Finishes 6m
- Applying Dark Shading 7m
- Employing Light Shading to the Handle 6m
- Utilizing the Satin Texture 4m
- Desiging the Background Layers 6m
- Exploring a Multi-device Workflow 5m
- Setting up the Workspace for Glossy Plastic Finishes 5m
- Creating Textured Surfaces 10m
- Building the Background 10m
- Adding the Final Surface Finishes 5m
- Producing a Rusty Surface 9m
- Constructing Copper Surfaces 8m
- Designing the Body Parts 9m
- Cleaning up Original Line Work 8m