Rendering Realistic Interiors in 3ds Max and V-Ray
Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. Software required: 3ds Max 2014, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.
What you'll learn
Throughout these lessons we will create high-resolution textures and complex, multi-layered shaders to add realism to our scene in 3ds Max and V-Ray. We will advance the lighting created in part one of this tutorial series, "Modeling Realistic Interiors in 3ds Max and Marvelous Designer", before breaking down individual models and areas of our scene. This will help add that extra detail needed to create an element of realism. We will also use Fusion 6 for the post-production stage to show how we can enhance our final render. By the end of this tutorial you will feel confident in creating complex materials and using the unwrap tools in 3ds Max to create something special. Software required: 3ds Max 2014, V-Ray 2.4, Fusion 6, Multitexture 2.0, Sapphire, Frischluft.
Table of contents
- Setting up Compositions 13m
- Advancing Our Scene Lighting 12m
- Creating Our Wooden Plank Textures 11m
- Advancing Our Plank Textures 5m
- Exploring Multitexture 6m
- Deconstructing Composite Materials 13m
- Finishing Our Wooden Floor Shader 9m
- Unwrapping Our Hexagonal Floor Tiles 8m
- Creating the Shader for Our Hexagonal Tiles 11m
- Designing a High-resolution Tileable Texture 9m
- Texturing Our Wooden Beams 12m
- Utilizing UVW Templates for Texturing 13m
- Using V-RayDirt to Create Complex Shaders 11m
- Finalizing the Log Burner 7m
- Creating Materials and Shaders for Fabrics 9m
- Developing a Brick Wall 9m
- Shading Our Bed Fabrics 5m
- Creating a Metal Shader 8m
- Texturing and Shading Scene Props 10m
- Setting up Our Render Settings and Elements 12m
- Post-production in Fusion 13m