Rendering a Cowgirl Character in Maya and Photoshop
In this Maya tutorial, we will look at rendering and enhancing a cowgirl character model into an image ready for print. Software required: Maya 2012, Photoshop CS4.
What you'll learn
In this Maya tutorial, we will look at rendering and enhancing a cowgirl character model into an image ready for print. We will begin these lessons with the final result from the Creative Development: Modeling a Cowgirl Character in Maya and Silo. We will continue on with our cowgirl character and take her to the next level. By adding color, light, and texture we will bring her to life all while sharing some essential time-saving tips. Starting in Maya, we will explore how to light the scene before we apply and adjust a series of shaders to add a splash of color. We will then output the various render passes we need to move into Photoshop and enhance the overall image. Finally, we will work in some finer details as we apply layers of texture before we complete her look by painting in her hair and adding a background. By the end of this tutorial, you will have a good understanding of lighting and rendering in Maya, along with working with render passes and image-based lighting. You will also be confident in taking a render into Photoshop to enhance its look without the use of UVs or complex shaders. Software required: Maya 2012, Photoshop CS4.
Table of contents
- Initial Scene Setup 9m
- Globally Lighting the Scene 10m
- Adding a Key Light for the Main Shadows 9m
- Beginning to Add Color 11m
- Refining Our Renders with Subsurface Scattering 16m
- Faking Backlight with a Rim Light 17m
- Preparing the Render Settings 10m
- Setting up the Render Layers 15m
- Updating the Render and Model Settings 4m
- Compositing Our Passes in Photoshop 12m
- Adding Texture Details 13m
- Painting the Hair 13m
- Final Tweaks and Adjustments 10m