Render Scripting Using Python in Maya and Pdplayer
Throughout these lessons, we will look at how we can use the pre and post render scripting options to automate time consuming processes. Software required: Autodesk Maya 2014, Pdplayer 1.0.7.6, Python 2.7, Notepad++ 6.5.3.
What you'll learn
Throughout these lessons, we will look at how we can use the pre and post render scripting options to automate time consuming processes. These options are often overlooked and have a great use. We'll look in to how we can use these, for instance, to send an email upon render finish with some scene data and an image attachment. We'll also learn how we can automatically create and generate slap comps for both QuickTime and NUKE. By the end of this training, you should have a wider understanding of how to use these parameters. Software required: Autodesk Maya 2014, Pdplayer 1.0.7.6, Python 2.7, Notepad++ 6.5.3.
Table of contents
- Learning the Basics of Pre and Post Scripting 8m
- Beginning the Render Time Smooth Script 12m
- Finalizing Our Render Time Script 11m
- Creating a Pre Render Script to Update Our Texture Path 10m
- Sending Email via Python 14m
- Emailing Scene Data and Render Image 12m
- Learning the Basic Functions of Pdplayer 8m
- Altering and Creating Pdplayer's Pdpcmd File Format 9m
- Setting up Pre and Post Render Script for Maya Batch 10m
- Creating Quicktime Command Line via Python and Pdplayer 7m
- Generating Quicktime Files from Our Rendered Sequence 12m
- Setting up the Basics of Our Pass Analysis Post Script 10m
- Integrating Our Pass Script with Maya 11m
- Creating a Pdplayer Slap Comp Script and NUKE Export 10m
- Integrating Our Slap Comp Script into Maya 5m
- Review of the Course and Additional Tips 1m