Creating a Refracting Liquid UI in After Effects and Maya
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
What you'll learn
Throughout these lessons we will cover the entire process from start to finish of creating a refracting user interface that reacts to our live-action plate. We'll start off with the matchmoving process and then dive into After Effects to explore the principals of good motion design. Core fundamentals such as linear workflow and motion blur settings are also explained. We'll then jump into Maya and create a liquid simulation using the Maya pond system. All elements are then taken into NUKE where they are seamlessly composited together in the most visually appealing manner. Software required: PFTrack 2012, After Effects CC, Maya 2014, NUKE 7.
Table of contents
- Matchmoving in PFTrack 12m
- Setting up the After Effects Project 9m
- Designing the UI Style 8m
- Utilizing the Ease and Wizz Script 10m
- Animating Icons in the UI 10m
- Refining the Motion Blur Settings 11m
- Creating an Appealing Transition out for the UI 9m
- Adding a Transition to the Icons 14m
- Animating an Intense Zoom Transition 10m
- Advanced Text Options 9m
- Animating a Dummy Locater 8m
- Refining the Simulation 9m
- Compositing Our Motion Design 9m
- Adding the Final Effects 11m