Fundamentals of RealWave in RealFlow
Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Software required: RealFlow 4.
What you'll learn
Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly three hours of project-based training for artists creating fluid effects with RealFlow4. Popular highlights include: RealWave Overview; Creating RealWaves; Emulating Large Bodies of Water; Emulating Small Bodies of Water; Adding Fractal Waves; Adding Spectrum Waves; Adding Control Points Waves; Using Hypermesh; Custom RealWave Meshes; Controlling Object Buoyancy in Waves; Creating Foam Textures; Creating Wetmaps from RealWaves; Static Points; Particle Layer; Coastline Features; RealWave Object Properties; RealWave Particle Interaction; RealWave Particle Emission; RealWave Splash Emission; RealWave and Python Scripting. Software required: RealFlow 4.
Table of contents
- Exporting Realwaves 5m
- Making Waves - Control Points 9m
- Making Waves - Fractals 5m
- Fractal Speed; Scale and Seed 6m
- Making Waves - Spectrum 7m
- Adding Waves 7m
- Custom Realwaves 7m
- Hypermesh Basics 6m
- Creating Hypermesh Zones 6m
- Hypermesh Based on Camera 8m
- Dynamics Objects in Realwaves 7m
- Working with Static Points 6m
- Creating Ocean Spray with Rw Particles 7m
- Making a Realwave Splash 7m
- Puddle in the Rain (Part 1) 8m
- Puddle in the Rain (Part 2) 7m
- Creating Foam Textures 11m
- Generating Particles with Foam Maps 6m
- Shoreline - Coast Distance 9m
- Shoreline - Wetmap Setup 5m
- Making Trails with Realwaves 5m
- Scripting Waves 5m
- Image Displacements with Scripted Waves 7m