Texturing a Realistic Human in Maya and ZBrush
In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Software Required: Maya 2012, ZBrush 4R2, Photoshop CS3
What you'll learn
In this tutorial we will be learning about the steps and processes involved in creating a realistic character portrait. Throughout the course we will be learning advanced techniques and workflows behind creating photorealistic skin textures and shaders. We will talk about sculpting the model and what to look for when developing your character's appearance, as well as setting up lights and cameras for our final composition. Software Required: Maya 2012, ZBrush 4R2, Photoshop CS3
Table of contents
- Developing the Look of Our Character 17m
- Adding Asymmetry to Our Model 7m
- Painting a Realistic Skin Map 9m
- Setting up Our Camera and Lights 16m
- Adding Hair to Our Character 11m
- Texturing Our Character with Images 10m
- Shading Our Inorganic Elements 8m
- Using Subsurface Scattering 14m
- Compositing Our Final Image 13m