Creating Realistic Clothing in ZBrush
In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.
What you'll learn
In this ZBrush tutorial, we'll learn how to create realistic clothing in ZBrush. We'll start by creating our own fold brushes, identifying the tension points of the body, and analyzing external forces and underlying forms through reference and detailed exercises. Additionally we'll go over the seven main fold shapes and how they relate to each other. Then we'll bring it all together to create the clothing for this cowboy character. By the end of the ZBrush training, you'll have learned how to create realistic clothing for a character. Software required: ZBrush, Photoshop CS6, Marmoset Toolbag.
Table of contents
- Setting up Hotkeys in ZBrush 3m
- Creating Fold Brushes 5m
- Discussing External Forces, Tension Points, and Fabric Shape 12m
- Understanding How Underlying Forms Shape Clothing 11m
- Analyzing the Figure and Blocking in the Clothes 9m
- Creating Pinch Fold Shape 12m
- Using S Fold Shape 11m
- Making Z Fold Shape 12m
- Creating U Fold Shape 11m
- Using Drop Fold Shape 11m
- Making Cylinder Fold Shape 11m
- Creating Inert Fold Shape 2m
- Finishing Primary Folds of Pants 12m
- Completing Primary Folds of the Shirt 12m
- Finalizing Primary Folds of the Vest 11m
- Adding Seam Lines 12m
- Creating Pockets 11m
- Adding Secondary Folds to Pants 9m
- Making Secondary Folds for Vest 8m
- Creating the Final Render 1m