Post-processing and Cinematic Effects in UDK
Throughout these lessons, we will discuss using camera actors to shape player experience and also discuss techniques similar to those used in films. Software required: UDK (2012-10), Photoshop CS6.
What you'll learn
Throughout these lessons, we will discuss using camera actors to shape player experience and also discuss techniques similar to those used in films. Camera actors control the view the player has at all times and portray the events in the game. Many current generation games use cinematic tricks and techniques to sell the believability of the action and game play. By the end of this training, you should feel more comfortable adding post-processing and cinematic Eeffects in UDK. Software required: UDK (2012-10), Photoshop CS6.
Table of contents
- Overviewing the Materials 2m
- Controlling Cameras Through Kismet 8m
- Depth of Field Through World Properties 7m
- Depth of Field Through Camera Actors 10m
- Generating Bloom Effects 9m
- Applying Look up Tables 10m
- Creating Post-process Volumes 5m
- Designing Post-process Chains 6m
- Controlling Scene Material Effects 11m
- Tracking Player Movements 6m
- Turning Camera Views 10m
- Reviewing Our Scene 1m