Course
Skills Expanded
Creating a Photorealistic Female Character in ZBrush and 3ds Max
In this tutorial, you will learn the process of character texturing. Software required: ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, and MARI 2.0.
What you'll learn
In this tutorial, you will learn the process of character texturing. We will discuss how you will be able to create multiple instances and objects and how they merge together using multiple software. We will discuss the process of painting skin, and texturing and lighting setup using various software and techniques. Software required: ZBrush 4R6, 3ds Max 2012, Photoshop CS3, TopoGun, and MARI 2.0.
Table of contents
Introduction and Project Overview
1min
Creating a Photorealistic Female Character in ZBrush and 3ds Max
173mins
- Reference Materials 8m
- Anatomy Modeling Tips 4m
- Creating Structure Around the Eye and Begin Putting in Wrinkles 8m
- Continuing with Wrinkles Around the Eye 9m
- Putting Pore Detail Around the Eye 5m
- Using UV Master Plug-in to Create Details 6m
- Retopologizing the Dress in Topogun 6m
- Unwrapping UVs on Dress in ZBrush 5m
- Correcting UVs in 3ds Max 15m
- Texturing the Dress in Photoshop 13m
- Detailing the Dress in ZBrush 4m
- Creating the Hand Pearls 12m
- Editing Reference Images for Texturing 9m
- Texturing the Front of the Head 15m
- Finalizing the Front of the Head Texturing 11m
- Texturing the Side of the Head 13m
- Creating Subsurface Scattering Textures 14m
- Subsurface Scattering Material 5m
- Lighting Setup 4m
- Compositing the Render Passes 8m