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Creating a Pegasus Using XGen in Maya

by Antony Ward

Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Software required: Maya 2014.

What you'll learn

Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres, or custom geometry across the surface of a model. These instances can then be controlled by a host of intuitive tools, including guides, curves, expressions and also grooming brushes. To help demonstrate the key areas of XGen, we will be adding feathers, hair and fur to a basic Pegasus model. By the end of this training, you'll have a solid understanding of XGen and be fully equipped with the knowledge to move on and use this powerful tool set in your future projects. The horse model is provided by www.nonecg.com Software required: Maya 2014.

About the author

Antony Ward is a Freelance Digital Artist, Animator and Writer based in the UK. Since the early 1990`s he has worked in, and along side the game development industry for some of today's biggest companies at a senior level. Since going Freelance he has branched out into new areas and has also found the time to write three technical manuals, Game Character Development in Maya (2004), Game Character Development (2008) and 3D Modeling in Silo (2010) as well as many published tutorials. These have pr... more

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