Creating a Pegasus Using XGen in Maya
Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Software required: Maya 2014.
What you'll learn
Throughout this tutorial, we'll be utilizing Maya's new suite of tools known as XGen. Originally used by Disney Animation Studios, XGen enables the user to generate curves, spheres, or custom geometry across the surface of a model. These instances can then be controlled by a host of intuitive tools, including guides, curves, expressions and also grooming brushes. To help demonstrate the key areas of XGen, we will be adding feathers, hair and fur to a basic Pegasus model. By the end of this training, you'll have a solid understanding of XGen and be fully equipped with the knowledge to move on and use this powerful tool set in your future projects. The horse model is provided by www.nonecg.com Software required: Maya 2014.
Table of contents
- Introducing Xgen 13m
- Feathering the Left Wing 11m
- Adding Variety to the Feathers 11m
- Creating the Second Layer of Feathers 10m
- Adding the Final Covering of Feathers 10m
- Building the Right Wing 11m
- Adjusting the Feather Shaders 9m
- Creating the Mane 9m
- Adding Variety and Volume to the Mane 11m
- Adjusting the Mane Shaders 8m
- Creating the Tail 10m
- Finalizing the Tail 8m
- Adding Fur to the Body 10m
- Grooming the Fur 7m
- Rendering the Fur 13m