Object Space Normal Maps in Softimage
In this course, we will learn how to generate and use Object Space Normal Maps in real-time using Softimage. Software required: Softimage 6 and up.
What you'll learn
In this course, we will learn how to generate and use Object Space Normal Maps in real-time using Softimage. We will dive right in and learn how to use the Ultimapper to generate object space normal maps from a hi-res surface. Then we will learn how to code Direct X FX shaders to use these maps in real-time. This is a great project especially for those who have gone through shader pipeline course for Softimage and XNA. Software required: Softimage 6 and up.
Table of contents
- Building the Low-resolution Mesh 5m
- Making Object Space Normal Maps with the Ultimapper 5m
- Starting the Fx Shader 4m
- Loading the Normal Map 6m
- Calculating Diffuse Shading with the Normal Map 4m
- Calculating Diffuse Based on Softimage Lights 8m
- Baking Onto the Low Resolution Geometry 6m
- Deriving a Color Map with the Ultimapper 6m