Aircraft Modeling and Texturing Techniques in Maya and Silo
Throughout this series of tutorials, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Software required: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump.
What you'll learn
Throughout this series of tutorials, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Using subdivision surfaces, we will begin by blocking out the main shapes of the vehicle before we focus on smaller geometry details and surface refinement. Once we are happy with the model, we will move into Maya, where we will apply a full set of UVs. This will then allow us to focus on adding more details through the texture pages. With the model built and textured, we can finally turn our attention to lighting the scene and creating our final render. The aim of this tutorial is to show how to quickly create a high-resolution vehicle from its concept to final render while sharing lots of tips and shortcuts along the way. Once completed, we can then take the lessons learned throughout this course and apply them to future projects, confidently creating high-quality work in a fraction of the time. Software required: Maya 2013, Photoshop CS6, Silo 2.2, CrazyBump.
Table of contents
- Blocking out the Foundations 10m
- Smoothing and Refining the Shape 9m
- Adding the Cockpit 11m
- Building the Rotor Blades and Housing 13m
- Adding More Details to the Weapon Housing 9m
- Adding Surface Details to the Engine 11m
- Beginning Work on the Landing Gear 12m
- Continuing Our Work on the Landing Gear 13m
- Adding Rockets, Vents, and Other Details 15m
- Applying UV Map Data to the Engine 16m
- Uving the Main Body 19m
- Baking out the Base Diffuse Maps 10m
- Detailing the Diffuse Maps 15m
- Generating Normal Maps for More Surface Detail 12m
- Lighting Our Scene 18m
- Applying Fake Rim Lighting and Reflections 14m
- Making Our Model Glow 7m
- Preparing Our Scene for Rendering 13m
- Compositing Our Render in Photoshop 15m
Course FAQ
Maya is a 3D computer graphics application that runs on Windows, macOS, and Linux.
Silo 2.2 is a 3D modeling tool that lets you create polygonal models for both videogames and movies, with lots of details and thousands of facets.
In this course, you will learn how to model, UV, texture, light, render, and composite a futuristic military vehicle.
Software required for this course is Maya 2013, Photoshop CS6, Silo 2.2, & Crazybump.
In this tutorial, we will explore how to model, UV, texture, light, render, and composite a futuristic military vehicle. Software required: Maya 2013, Photoshop CS6, Silo 2.2.