Modeling and Rigging a Hydraulic Crane in 3ds Max
In this series of tutorials, we will learn how to create a mechanical rig for 3D visualizations in 3ds Max. Software required: 3ds Max 2013, Photoshop CS6, After Effects CS6.
What you'll learn
In this series of tutorials, we will learn how to create a mechanical rig for 3D visualizations in 3ds Max. We will begin from the concept of the crane, explaining the different parts and how a crane works. Next, we will introduce the rigging tools used, and the limitations of the setup that a real crane has, all in 3ds Max. We will then model and texture every main part of the crane separately and assemble it all into a new scene ready to be rigged and refined. Finally, we will test out our rig with an animation and render it as a preview. Software required: 3ds Max 2013, Photoshop CS6, After Effects CS6.
Table of contents
- Presentation of the Crane 3m
- Creating a Concept Rig for the Hydraulic Cylinder 6m
- Continuing to Create Our Concept 5m
- Setting up the Reference File 4m
- Starting to Create the Tower Crane 5m
- Creating the Small Prop for the Tower Crane 7m
- Finishing the Small Prop for the Tower Crane 4m
- Starting to Create the Boom Crane 12m
- Modeling the Boom Crane 11m
- Bridging Faces in the Boom Crane 11m
- Adding Details to the Boom Crane 13m
- Adding Extra Pieces to the Boom Crane 10m
- Finishing the Boom Crane 9m
- Starting Modeling the Jib Crane 10m
- Continuing to Modeling the Jib Crane 11m
- Finishing the Jib Crane 11m
- Modeling the Jib Crane Extension 10m
- Finishing the Jib Crane Extension 13m
- Modeling the Main Hook 11m
- Modeling the Hook Part of the Main Hook 11m
- Finishing and Detail the Main Hook 10m
- Rigging of the Hydraulic Cylinder 13m
- Importing the Crane Parts and Assembling the Crane 11m
- Starting Adding Details Onto the Assembly 11m
- Adding More Details to Our Assembly 12m
- Adding Sheaves for the Crane 11m
- Starting to Create the Hand Rails of the Boom Crane 12m
- Finishing the Hand Rails on the Boom Crane 12m
- Using the Shape of the Object to Create Hand Rails 11m
- Importing the Hydraulic Cylinder 13m
- Texturing the Knuckle Boom Crane 13m
- Creating the Crane Wires for the Crane 12m
- Creating the Wires for the Knuckle Boom Crane 11m
- Creating Extension Wires 10m
- Bounding the Controller for the Wires 11m
- Finishing Creating the Controllers and Constraints 11m
- Adding Limitations to the Knuckle Boom Crane 13m
- Adding Extra Features to the Knuckle Boom Crane 11m
- Finalizing and Compositing Our Project 9m