Modeling a Human Marionette in Softimage and ZBrush
In this ZBrush tutorial, we will explore different techniques to build a character from scratch. Software required: ZBrush 4R3, Softimage 2012.
What you'll learn
In this ZBrush tutorial, we will explore different techniques to build a character from scratch. Throughout the lessons we will model, pose, texture, and shade a 3D character. We will use lot of different techniques within ZBrush and Softimage to bring to life a bio-mechanical concept. Along the way, we will learn creative ways to use a wide set of tools to build details in a quick and effective way. All the techniques shown can be translated in different kinds of pipelines and can speed up your usual modeling and texturing workflow. Software required: ZBrush 4R3, Softimage 2012.
Table of contents
- Creating the Organic Base Mesh 13m
- Roughing out the Shape of the Base Mesh 8m
- Blocking in the Face Shape 13m
- Posing the Model with the ZSphere Rig 14m
- Using DynaMesh to Add Refinement 17m
- Looking at Modeling Tools in Softimage 14m
- Blocking out the Metal Pieces 15m
- Starting to Add Details to the Metal Pieces 12m
- Continuing to Add Details to the Metal Pieces 19m
- Rigging and Posing the Metal Arm 9m
- Procedural Modeling Using Expressions 9m
- Using ICE to Create Chains 10m
- Refining the ICE Tree 13m
- Adding Some Features to Our ICE Compound 7m
- Putting Our Procedural Modeling Concepts into Practice 15m
- Creating Finer Organic Details 18m
- Adding High Frequency Details 16m
- Detailing and Texturing Using Surface Noise 18m
- Starting to Paint the Skin 19m
- Finalizing the Skin Tones 9m
- Adding Final Props to the Model 18m
- Creating a Convincing Look for the Skin 10m
- Shading the Metal Pieces 13m
- Creating Our Final Render in ZBrush 23m