Modeling a Hard Surface Sci-Fi Asset in 3ds Max
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. Software required: 3ds Max 2015.
What you'll learn
Throughout these lessons, we'll go over modeling and production pipeline workflows on how to quickly model a Sci-Fi mesh. We will cover topics such as design block outs, creating an interesting silhouette, rules of 3, how to make functional designs, and how to use concepts to help create believable and original designs. By the end, you will be able to more clearly convey your ideas and tackle future projects more effectively. Software required: 3ds Max 2015.
Table of contents
- Finalizing the Details of the Mesh 9m
- Lighting and Setting up Presentation Shots 10m
- Finishing the Design Block Out 10m
- Massing out the Base 10m
- Modeling Details to Main Panels 10m
- Finishing the Back Panel 11m
- Smoothing out Back Paneling Area 3m
- Adding Functional Detail 11m
- Making the Connection Pieces 10m
- Massing out the Central Engine 11m
- Adding Detail to Piping 10m
- Finishing the Top Area 6m
- Detailing the Wings 8m
- Building out the Thruster Area 11m
- Finalizing the Details of the Mesh 10m
- Lighting and Setting up Presentation Shots 10m