Modeling a Female Character for Animation in Maya
In this Maya tutorial, we will look at using polygon modeling techniques to complete a female character. Software required: Maya 2012.
What you'll learn
In this Maya tutorial, we will look at using polygon modeling techniques to complete a female character. Throughout these lessons we will cover the foundations of modeling a high resolution female that will deform properly when animated. Along the way we will learn how we can avoid many common beginner mistakes and develop a workflow that is efficient and effective. We will also learn a lot of basic and advanced female anatomy, and how to capture high resolution realism with simple geometry. By the end of this course, you will have a great foundation for building your own female characters for film, broadcast, and video games. Software required: Maya 2012.
Table of contents
- Starting the Body with a Cube 7m
- Continuing to Block out the Body 9m
- Adding More Detail to the Hips 5m
- Shaping the Legs 11m
- Blocking out the Breasts 4m
- Shaping the Breasts 9m
- Adding More Detail to the Midsection 7m
- Finishing the Midsection 10m
- Starting the Head with a Cube 6m
- Continuing to Block out the Head 6m
- Finishing the Blocked out Head Shape 7m
- Building the Eye 9m
- Adding a Tear Duct to the Eye 4m
- Reshaping the Cheekbone 3m
- Creating the Lips 8m
- Building the Nose 10m
- Modeling the Neck and Jaw 6m
- Building Eyebrows 7m
- Making Eyelashes 5m
- Adjusting Facial Features 2m
- Building and Attaching an Ear 11m
- Fixing Face Topology 2m
- Blocking out a Hand 8m
- Adjusting the Palm and Thumb 9m
- Model the Index Finger 4m
- Create the Other Fingers 6m
- Finalizing the Hand 2m
- Blocking out a Foot 6m
- Begin Modeling the Toes 6m
- Finishing the Toes 8m
- Finalizing the Foot 11m
- Finishing the Female 2m