Modeling a Fantasy Character in Maya
In this Maya tutorial, we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Software required: Maya 2011.
What you'll learn
In this Maya tutorial, we will look at creating functional, efficient topology and learn how to utilize it to model a detailed character. Throughout these lessons we will take an in-depth look at some mixed polygon modeling techniques using Maya 2011. We'll focus on creating animation-friendly topology for our fantasy style character that will not only deform correctly but will also showcase detailed anatomy. By the end of this tutorial, we will have learned how to model clothes, props, books, candles, and a human skull while covering a wide variety of modeling techniques to produce detailed and accurate meshes. While this tutorial uses Maya 2011, the techniques used are transferable to any other polygon modeling software program. Software required: Maya 2011.
Table of contents
- Setting up Our Project 11m
- Blocking Out the Base Mesh 42m
- Refining the Silhouette and Adding Animation-friendly Topology 38m
- Adding Details to the Head 23m
- Creating Detail for the Arms and Torso 11m
- Detailing the Abdomen and Legs 10m
- Creating Detail for the Hands 12m
- Running Deformation Tests 3m
- Modeling Our Character's Hood 18m
- Creating the Belt and Tunic 23m
- Building Wrist Braces and Boots 15m
- Modeling the Main Book Prop 47m
- Looking at Book Variations and Modeling Paper 6m
- Modeling the Candle and Creating Variations 23m
- Creating the Human Skull Prop 12m
- Setting up the Render 7m
- Reviewing the Project and Final Thoughts 1m