Modeling Creature Concepts in ZBrush
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.
What you'll learn
In this tutorial, we will learn about maquette modeling workflows as well as concept drawing, sculpting, and presenting. Throughout these lessons, we will understand the process of how to create a visual concept image and turn it into a 3D maquette in ZBrush. We will cover everything from understanding the concept to converting it with DynaMesh, and we will create a presentation image for a client. A lot of conceptual modeling workflow tips will be covered in this tutorial, which can improve anyone's ZBrush modeling skills. Software required: Maya 2012, ZBrush 4R3, Photoshop CS5, 3D-Coat 3.7.
Table of contents
- Understanding the Concept Image 16m
- Working with DynaMesh 9m
- Creating a Base Mesh with ZSpheres 14m
- Converting to DynaMesh 26m
- Adding Eye and Face Detail with DynaMesh 15m
- Quickly Remeshing in 3D-Coat 17m
- Sculpting out Details 17m
- Creating a Geometry-based Fur Mesh 17m
- Building a Turntable Render in ZBrush 10m