Modeling a Cowgirl Character in Maya and Silo
In this tutorial, we will explore how to build a stylized cowgirl character using subdivision surfaces. Software required: Silo 2.2, Maya 2012.
What you'll learn
In this tutorial, we will explore how to build a stylized cowgirl character using subdivision surfaces. Throughout these lessons we will explore the use of subdivision surfaces to help us quickly create a stylized cowgirl character. We will begin with a base mesh before posing her and adding clothing and detail. The result will be a highly detailed model ready for textures and rendering that can be used in an illustration or even animation. Although we will primarily be using Silo throughout the tutorial, the techniques taught in these lessons can be followed along using any subdivision surfaces software. Software required: Silo 2.2, Maya 2012.
Table of contents
- Research and Preparation 4m
- Adding Torso Adjustments to the Base Mesh 11m
- Refining Our Torso Adjustments on the Base Mesh 9m
- Adjusting the Head of the Base Mesh 13m
- Reviewing Our Finished Base Mesh 5m
- Creating a Hat for Our Character 11m
- Adding Joints to Our Character for Posing 10m
- Painting Weights for Our Posed Character 11m
- Creating a Base Mesh for the Waistcoat 13m
- Adding Detail to the Waistcoat 9m
- Building Jeans for Our Character 10m
- Blocking Out Our Character's Chaps 8m
- Creating the Boots 11m
- Posing the Boots 5m
- Blocking in a Base Mesh for the Shirt 11m
- Blocking in the Hair 10m
- Adding Additional Detail to the Hair 6m
- Creating Accessories for the Clothing 12m
- Adding General Details and Creases 7m
- Reviewing Our Finished Model 4m