Modeling a Bracelet in Rhino and ZBrush
Throughout these lessons, we will explore valuable techniques when working in Rhino and ZBrush. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 4.
What you'll learn
Throughout these lessons, we will explore valuable techniques when working in Rhino and ZBrush. We will be implementing jewelry modeling techniques used in the jewelry industry. We will also learn how to add very complex organic surfaces using ZBrush and convert it into a Rhino file. We will also be preparing our model for rendering and creating a simple turntable animation. By the end of the tutorial, you will be able to model a high-resolution jewelry design and prepare a rendering using KeyShot. Software required: Rhino 5, ZBrush 4R6, T-Splines for Rhino, KeyShot 4.
Table of contents
- Importing Reference Materials into Rhino 6m
- Creating the Curves for the Base Mesh 9m
- Converting the Head and Body Mesh in ZBrush 7m
- Blending the Head and Body in ZBrush 9m
- Importing the Body into Rhino 6m
- Opening the Inside of the Body 7m
- Working on the Inner Section of the Body 8m
- Importing the Inner Mesh into ZBrush 5m
- Laying out Curves for Details on the Body 11m
- Building the Enamel Surface and Pave Section 7m
- Prepping the Pave Section 9m
- Laying out the Stones on the Pave Section 11m
- Laying out the Prongs 10m
- Cutting out the Holes 4m
- Building the Hinge System 13m
- Building the Spring System 8m
- Adding the Stone in the Eyes 6m
- Rendering out the Model in KeyShot 12m