Modeling an Interior Scene from Photo Reference in 3ds Max
Throughout these 3ds Max tutorials, we'll learn how to recreate an environment in 3ds Max based on the single photo reference. Software required: 3ds Max 2014, V-Ray, Photoshop CS6, Lightroom 5.5.
What you'll learn
Throughout these 3ds Max tutorials, we'll learn how to recreate an environment in 3ds Max based on the single photo reference. The key points we'll focus on in this course will mainly be specific to modeling techniques, which can be used to create any kind of environment. Mostly modeling work in exterior or interior design projects, are based on plans and photo references. So when you are in need of unique furniture models, correct dimensions in a scene, or you would like to add your models to a photo, it may be a problem at first, but we'll focus on discussing many tips and tricks to solve the issue. By the end of this 3ds Max training, you'll be able to expertly model a scene in 3ds Max from photo reference. Software required: 3ds Max 2014, V-Ray, Photoshop CS6, Lightroom 5.5.
Table of contents
- Analyzing Our Photo Reference 1m
- Setting up Our 3ds Max Scene 6m
- Using the Camera Match Script 6m
- Creating Basic Modeling Shapes 7m
- Modeling the Windows 10m
- Modeling the Doors 9m
- Using Simple Geometry to Model Our Chair 10m
- Adding Details to Our Chair Frame 10m
- Modeling Pillows for Our Chair 10m
- Using Simple Geometry to Model Our Sofa 8m
- Adding Details to Our Sofa 10m
- Five Tips for Modeling Objects from Photo Reference 5m
- Discussing Materials and Textures 7m
- Lighting and Rendering Tips 7m
- Adjusting Colors in Adobe Lightroom 4m
- Beginning Post-production in Photoshop 9m
- Matching Colors in Photoshop 10m
- Finalizing Post-production Adjustments 8m
- Conclusion and Recommendations 7m