Creating a Matte Painting in 3ds Max and Vue xStream
In this tutorial, we will learn about the integration between 3ds Max and Vue xStream for creating digital environments. Software required: 3ds Max 2011, Vue xStream 9.5, and Adobe Photoshop CS3.
What you'll learn
In this tutorial, we will learn about the integration between 3ds Max and Vue xStream for creating digital environments. Throughout these lessons, we will look at the basic parameters needed when constructing environments inside Vue. We will also look at building an efficient pipeline between 3ds Max and Vue. By the end of this tutorial, we will have gone over seamlessly integrating multiple pieces of software in order to achieve our final image. Software required: 3ds Max 2011, Vue xStream 9.5, and Adobe Photoshop CS3.
Table of contents
- Looking at the Concept Art and First Drawings 5m
- Generating Plants Using Vue xStream 8m
- Using Vue xStream's Ecosystem to Paint Plant Proxies 7m
- Creating an Atmosphere in Vue xStream 7m
- Exporting from 3ds Max to Vue xStream 6m
- Importing Our Objects from 3ds Max to Vue xStream 12m
- Working with Vue xStream Files in 3ds Max 6m
- Overview of the Matte Painting Scene in 3ds Max 4m
- Camera Synchronization from 3ds Max to Vue xStream: Part 1 8m
- Camera Synchronization from 3ds Max to Vue xStream: Part 2 5m
- Building the Grass Material 8m
- Looking at the Ecosystem in Vue xStream 10m
- Setting up an Efficient Render Without Flickering 13m
- Rendering the Matte Painting with Vue xStream 10m
- Final Compositing of the Matte Painting in Photoshop 9m