Making 3D Character Previsualizations in ZBrush
In this ZBrush tutorial, we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial. Software required: ZBrush 4R4, Photoshop CS4.
What you'll learn
In this ZBrush tutorial, we are going to learn how to make a character previsualization illustration to help the make-up FX and director teams for a movie or commercial. We're going to start from a base mesh bust inside of ZBrush, detailing the face of the character and making some clothes by using DynaMesh and simple techniques to go faster, while also respecting the teams' requests. We are going to texture the character using Polypainting techniques and some alphas, and we will create lighting and multi-pass renders inside of ZBrush. The final illustration will be composited into Photoshop after mixing all the different passes, making final details on the character, and adding filters. By the end of this training, you will be able to use your own techniques to create concept designs and professional illustrations for production. Software required: ZBrush 4R4, Photoshop CS4.
Table of contents
- Overview of the Tools and Techniques That Will Be Used 12m
- Sculpting the Sweater 10m
- Finalizing the Sweater 13m
- Detailing the Face of the Character 6m
- Finalizing the Details of the Face 18m
- Texturing the Character and the Burns 12m
- Making the Hat of the Character 16m
- Finishing the Hat 12m
- Making the Eyes and the Teeth 15m
- Giving Expression the Face 17m
- Posing and Rendering the Character 19m
- Compositing Our Rendered Image 15m
- Final Composition 15m