Lighting a Short Film Sequence in RenderMan
Learn to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.
What you'll learn
In this RenderMan course, we'll learn how to light a short film sequence maintaining continuity between different shots using Maya, RenderMan RIS and NUKE. We'll also explore how to maintain a cinematic style. We'll then learn about propagation of shots and handling shot assets for different formats such as Alembic. By the end of this RenderMan training, you'll have a thorough understanding of how a scene can be lit for a short film. Software required: Maya 2016, NUKEX 9, RenderMan 20, XGen, NUKE Studio.
Table of contents
- References and Animation Materials 7m
- Importing Alembic Files 10m
- Exploring XGen Fur 11m
- Setting up Hair and Fur Material 7m
- Creating the Key Light 11m
- Applying the Fill Light 6m
- Generating the Lamp Light 10m
- Creating Additional Lamp Light 8m
- Implementing Emissive Light 9m
- Applying a Kicker Light 9m
- Rendering Global Settings 8m
- Creating the Master Comp 6m
- Continuing Our Master Comp 11m
- Starting Second Shot 8m
- Finishing Second Shot 11m
- Starting the Comp for the Second Shot 12m
- Importing Alembic to NUKE 9m
- Starting Third Shot 10m
- Creating Render Layers for the Third Shot 13m
- Starting the Comp for the Third Shot 9m
- Creating the Jar Reflections 11m
- Starting the Fourth Shot 9m
- Compositing the Kid 8m
- Working on the Star 8m
- Creating the Eyes Dings 11m
- Finishing the Sequence 6m