Level Streaming Using Kismet in UDK
Throughout these lessons, we will use UDK to learn how to set up level streaming, focus on using the visual scripting system Kismet, and the cinematic keyframing system Matinee. Software required: July 2013 UDK Beta, Photoshop CS 3.
What you'll learn
Throughout these lessons, we will use UDK to learn how to set up level streaming, focus on using the visual scripting system Kismet, and the cinematic keyframing system Matinee. We will start off by learning what level streaming is, then learn how to use streaming volumes. Next we will use Kismet to stream levels, setup a level for streaming, and learn various ways to hide level streaming. And finally, we will create skip points to allow the developer to skip around the level without having to play from the start to test his or her work. By the end of this training, you will have the knowledge and skill to setup level streaming and level workflow for your maps. Software required: July 2013 UDK Beta, Photoshop CS 3.
Table of contents
- Understanding Level Streaming 6m
- Setting up Level Streaming Volume 10m
- Implementing Level Streaming Volume 7m
- Streaming Levels via Kismet 10m
- Splitting up a Level 11m
- Loading Screen Creation 9m
- Importing the Loading Screen Image as a Flip Book 6m
- Scripting the Loading Screen with Kismet 10m
- The One Way Gate Streaming Technique 8m
- The Dog Leg Streaming Technique 8m
- The Airlock Streaming Technique 10m
- Creating Skip Points 11m