Creating a Wind Blown Leaves Simulation Using nCloth in Maya
Throughout these lessons, we will learn a non-traditional workflow using nCloth in Maya to simulate wind blown leaves in an alley. The methods using nCloth will help to keep your simulations close to real-time. Software required Maya 2013.
What you'll learn
Throughout these lessons, we will learn a non-traditional workflow using nCloth in Maya to simulate wind blown leaves in an alley. The methods using nCloth will help to keep your simulations close to real-time. We will use low resolution geometry to drive high resolution geometry to create the desired effect. We will also use fields to effect movement as well as export cache and learn how to re-purpose that cache to quickly get the result we are looking for. Software required Maya 2013.
Table of contents
- Outlining Scene Optimizations 2m
- Creating the Low Polygon Environment 8m
- Completing the Low Polygon Environment 10m
- Setting up the Low Polygon Leaves 9m
- Setting up the Collision Objects And basic Ncloth 9m
- Adding Fields and Tweaking the Movement of the Leaves 9m
- Introducing the Curve Volume Fields to Refine the Leaf Movement 10m
- Reorganizing Collision Geometry 10m
- Caching out the Simulation and Multiplying It 10m
- Refining the Look Post-simulation 5m