Kit Bashing Game Assets to Speed Up Workflows in 3ds Max & Unity
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
What you'll learn
In this 3ds Max and Unity tutorial we'll learn how to organize our assets and establish a kit bashing pipeline within 3ds Max. We'll explore ways to speed up rendering time in V-Ray using Solid Rocks, look at Material Preset Pro created by Siger Studio and investigate Open Subdiv Modeling. By the end of this 3ds Max and Unity training you'll know what it takes to create high res assets and rip those down to textures that then can be applied to an environment provided to you by Camouflaj. Software required: 3d Max 2015, Photoshop CS6, Unity 4.5.
Table of contents
- Open Subdiv Modeling 6m
- Creating Content with Open Subdiv Modeling 7m
- Rendering with Solid Rocks for Vary 8m
- Using Siger Studios: V-Ray Material Preset Pro 5m
- Establishing Kit Bashing Pipeline Within 3dsmax 9m
- Using Reference for Inspiration in Our Head Master Scene 8m
- Creating the Base for Our First Texture 9m
- Modifying Wall Panels Using Splines and Profiles 9m
- Finishing Panels and Adding Vertical Trim 10m
- Creating Baseboards and Crown Molding 10m
- Adding Support Panels to Help Establish Form 8m
- Kit Bashing Viscorbel Shapes to Add Detail 10m
- Applying Base Materials to Start Preview Renders 9m
- Refining Materials and Saving Our Spline Profiles 9m
- Investigating Free Materials and Modify UVs 9m
- Ripping Our Textures Using V-Ray and Reviewing Them in Photoshop 8m
- Refining Our Texture and Importing It into Unity 10m
- Organizing Our Wall Panels and Blocking out Our Third Texture 9m
- Blocking out Our Trims and Proportions for Our Texture 8m
- Kitbashing Viscorbel Shapes to Establish Fine Detail 10m
- Ripping out Third Texture Using Render to Texture 5m
- Replacing Materials with Our Updated Textures in Unity 4m
- Fixing UV Seams and Tiling 9m
- Review Our Scene and Talk About What We Have Learned 4m