Introduction to mental ray in Maya 2009
Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Software required: Maya 2009 and up.
What you'll learn
Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. Popular highlights include: Overview of mental ray; Global Illumination; Emitting GI Photons from Light Sources; Photon Energy and Decay Parameters; Final Gather; Controlling Final Gather Accuracy; Adding Secondary Final Gather Bounces; Mixing Final Gather and Global Illumination; Saving and Reusing Lighting Data; Importons; Irradiance Particles; Portal Lights; Image-based Lighting; HDR Exposure Controls; Caustics; Emitting Caustic Photons from Lights; Subsurface Scattering Shader; Ambient Occlusion Shader; mental ray Architectural Materials; Render Passes for Multi-pass Rendering; Creating Pass Contribution Maps. Software required: Maya 2009 and up.
Table of contents
- Render Settings Changes in Maya 2009 2m
- Using Global Illumination 14m
- Using Final Gather 16m
- Using Global Illumination and Final Gather Together 6m
- Saving and Reusing Indirect Lighting Information 12m
- Image-based Lighting Using mental ray Ibl 12m
- Alternative Workflow for Image-based Lighting 12m
- Simulating Caustic Light Patterns 15m
- Working with Mental Ray Architectural Materials 15m
- Using Mental Ray Photonic Materials 8m
- Exploring Displacement Approximations 14m
- Overview of Subsurface Scattering 16m
- Incorporating Physical Sun and Sky Shaders 7m
- Utilizing Portal Lights 9m
- Overview of Render Layers 12m
- Understanding Render Passes 12m
- Setting up Pass Contribution Maps 8m
- Using Importons and Irradiance Particles 19m
- Utilizing Photographic Exposure Controls 12m