Introduction to Mantra in Houdini
Learn a time-saving workflow to Houdini's production-class renderer. Software required: Houdini 9.5 and up.
What you'll learn
Learn a time-saving workflow to Houdini's production-class renderer. Gain a firm understanding of the powerful rendering tools available in Mantra and learn fundamental techniques for micropolygon, raytracing, and physically-based rendering. Contains over 3.5 hours of project-driven training for artists new to Mantra. Popular highlights include: Mantra Overview; Working with Shaders; Rendering Methods; Environment Lights; Rendering in Passes; Rendering Multiple Channels; Deep Raster Output; Rendering to Different Files; Micropolygon Rendering; Raytracing; Physically Based Rendering; Global Illumination Techniques; Path-tracing; Final Gather; Ambient Occlusion; Image-based Lighting; Caustics; Shadows; Geometry Shaders; Outline Rendering with Wren; Volumetric Rendering; Mantra Archive; Depth of Field; 3D Motion Blur; Transform Motion Blurs; Deformation Motion Blurs; Velocity Motion Blurs; Compositing Techniques. Software required: Houdini 9.5 and up.
Table of contents
- Working with Project Files 4m
- Rendering Basics 8m
- Rendering Image Sequences 12m
- Using MPlay 7m
- Using MCP 5m
- Rendering Extra Channels 9m
- Rendering Planes to Separate Files 4m
- Compositing Deep/Shallow Outputs 7m
- Rendering in Passes 10m
- Compositing and Matte Shading 6m
- Rendering with Takes 5m
- Adding Shadows and Creating a Shadow Pass 6m
- Completing and Rendering a Shadow Pass 10m
- Depth of Field Effects 7m
- Motion Blur: Transformation 1m
- Motion Blur: Deformation 6m
- Motion Blur: Velocity 5m
- Velocity Blur Tricks 7m
- Micropolygon Rendering Engine 9m
- Raytrace Engine 6m
- Physically Based Rendering Engines 9m
- Converting to RAT Files 5m
- Ambient Occlusion 9m
- Image-based Lighting 5m
- GI Path-tracing 5m
- GI Cache and Final Gather 6m
- Adding Caustic Effects to the Render 7m
- Editing Shaders and Lighting for a Better Caustic Pass 8m
- Outline Rendering 5m
- Building and Rendering Clouds Using Volumetric System 6m
- Converting the Geometry into a Volume Using Metaballs 8m
- Mantra Archiving 3m