Introduction to Character Development Kit in XSI
Efficiently build rigs and learn a customizable approach to character-rigging using XSI's Character Development Kit. Software required: XSI 3.0 and up (XSI 6.5 required for project files).
What you'll learn
Efficiently build rigs and learn a customizable approach to character rigging using XSI's Character Development Kit. Contains over four hours of project-driven training for artists learning the technical and creative processes of automating and customizing character rigs in XSI. Popular highlights include: CDK Overview; Biped Guide Rigging; Quadruped Guide Rigging; Hierarchy from Guide; Roll Divisions and Skins; Shadow Rigs; Creating Synoptics; Quaternion and Skeleton Spines; Tail Controls; Arms, Hands, and Fingers; Legs and Feet; Torso and Head; Springs; Adding Stretch to Biped Arms; Adding Additional Controls; Biped Motion Tracks, Tags, and Steps; Creating Custom CDK Commands; Pose Constraints; Symmetry Constraints; Creating a Multi-legged Guide Rig; Building Animation Expressions. Software required: XSI 3.0 and up (XSI 6.5 required for project files).
Table of contents
- Proportioning the Biped Guide (Part 1) 7m
- Proportioning the Biped Guide (Part 2) 9m
- Finalizing the Proportions and Creating the Rig 9m
- Features of Rigs Made from Guides 7m
- Proportioning the Quadruped Guide (Part 1) 5m
- Proportioning the Quadruped Guide (Part 2) 6m
- Creating Rigs from Quadruped Guides 7m
- Quadruped Tail Controls 5m
- Creating Custom Synoptic Views 7m
- Coding Synoptic Commands 8m
- Synoptic Tips and Tricks 7m
- Biped Dog Leg Rigs 4m
- Guides Setup for Centaurs 7m
- Roll 7m
- Consolidating the Centaur Rigs 8m
- Create Spine Tool 6m
- Applying Spring Operators 7m
- Create Tail Methods 7m
- Making Stretchy Arms for the Biped Rig 10m
- Automating the Stretchy Arm Setup 9m
- Completing and Testing the Make Stretchy Button 7m
- Adding Extra Feet Control with Plant/Free Switches 6m
- Biped Motion Tracks 5m
- Exploring the Character Development Kit 3m
- Using MakeLeg 9m
- Using MakeArm 5m
- Setting MakeHead with Combo Options 8m
- Setting MakeTorso with Symmetry Options 9m
- Using MakeFoot to Make Feet and Roll Controls 5m
- Using MakeHand to Make Variable Hands 11m
- Multiped Rig (Part 1) Spine Setup 5m
- Multiped Rig (Part 2) Creating Multiple Left Legs 7m
- Multiped Rig (Part 3) Creating Multiple Right Legs 5m
- Multiped Rig (Part 4) Automating Animation 11m
- Multiped Rig (part 5) Adding Controls 6m