Interior Lighting and Rendering Using Arnold in Maya
Throughout these lessons we will take a look at different ways to light an interior scene using Arnold for Maya. Software required: Maya 2014, Arnold for Maya MtoA 1.0.0.1.
What you'll learn
Throughout these lessons we will take a look at different ways to light an interior scene using Arnold for Maya. We will cover setting up our shaders and using different light sources to create different moods in our image. We will also take a look at Arnold render settings and its shader-based AOVs. By the end of this training you should be more familiar with getting the look you want in an interior scene. Software required: Maya 2014, Arnold for Maya MtoA 1.0.0.1.
Table of contents
- Analyzing Our Scene 11m
- Working with Direct Lights 11m
- Creating Area Lights 12m
- Creating Ai SkyDome Lights 13m
- Assigning Textures to Our Materials 11m
- Working on Our Shaders 12m
- Tuning up Our Shaders 15m
- Working with Opacity 12m
- Tiling Our Textures with Tx Manager 12m
- Creating Two Light Setups for Our Final Images 12m
- Adjusting the HDRI Lighting 13m
- Creating a Volume Scattering Effect 12m
- Creating Aovs and Rendering a First Image 11m
- Analyzing Our First Render and Setting New Render 12m
- Using Ai Rayswitch Shader 11m
- Final Render and Conclusions 9m