Creating a Photorealistic Ink Drop Effect in FumeFX and Krakatoa
In this tutorial, we will learn how to create particle effects from the beginning to final render. Software required: 3ds Max 2012, FumeFX 2.0, KRAKATOA 1.6, NUKE.
What you'll learn
In this tutorial, we will learn how to create particle effects from the beginning to final render. Throughout this tutorial, we are going to talk about FumeFX and PFlow from the basics to more advanced techniques. We'll also cover some rendering techniques in KRAKATOA, including the Magma Flow Editor. We'll see how to increment our particle count using the partitioning, and finally we'll look at how to composite the particles in NUKE. After completing this tutorial, we'll have a much better understanding of fluids and how to manage and render particles. Software required: 3ds Max 2012, FumeFX 2.0, KRAKATOA 1.6, NUKE.
Table of contents
- Basic Scene Setup 6m
- Basic Motion 9m
- FumeFX Quick Overview 14m
- Getting Started with FumeFX 12m
- PFlow and FumeFX Integration 11m
- Introduction to KRAKATOA 12m
- Particles Partitioning 9m
- Using the PRT Loader to Load Partitions 7m
- MagmaFlow and Rendering the Particles in KRAKATOA 11m
- Compositing Particles in NUKE 5m