Using Houdini Engine to Simulate Finite Elements in Maya
Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. Software required: Maya 2014, Houdini 13.585.
What you'll learn
Throughout this Houdini and Maya training we'll discover how to build digital assets in Houdini and use them in Maya. We'll discover how to use VDB nodes and the Finite Element solver in separate situations. Once the tools are built, they will be used to create a simulation in Maya. We'll also focus on the capabilities and limitations of the Houdini Engine. Lastly, alembic caches will be used to create geometry caches for the simulations generated out of Maya. By the end of this Houdini and Maya training, you'll be well-versed in the workflow of building assets in Houdini and transferring them over to Maya for further refinement. Software required: Maya 2014, Houdini 13.585.
Table of contents
- Houdini FEM, VDB, and Solid Objects Overview 7m
- Building Remeshing Tools for FEM 9m
- Creating and Understanding Houdini Assets 8m
- Houdini Engine Overview 7m
- Adding Tetrahedralize Function to Remesh Tool 9m
- Continuing to Add Tetrahedralize Function to Remesh Tool 10m
- Creating High-res Shell Using Digital Asset 9m
- Continuing to Create the Shell Using Digital Asset 3m
- Constructing a Houdini FEM Solver Using Shelf Buttons 10m
- Packaging the FEM Solver 8m
- Continuing to Package the FEM Solver 10m
- Understanding FEM Solver and Controls 12m
- Applying a Low-res nParticle Liquid Simulation 11m
- Using Alembic Cache 9m
- Simulating nParticles 10m
- Continuing to Simulate nParticles 7m
- Creating High-res Liquid Simulation 10m
- Adjusting nParticles to Add Realism 11m
- Creating VBD Particle Mesher 8m
- Upgrading the Houdini Mesher 9m
- Remeshing nParticles with VBD Particle Mesher 10m
- Assembling the Scene 4m
- Reviewing Results and Conclusion 4m