HDRI Workflow with Maya and Photoshop
Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Software required: Maya 8.0 or higher, Photoshop CS2 or higher.
What you'll learn
Learn the fundamentals of High Dynamic Range Imaging and a proven workflow to creating and using HDR Images for a multitude to scenarios and projects. Contains over 2 hours of project-driven training for artists learning the creative and technical processes of HDRI and image-based lighting. Popular highlights include: HDRI Overview; Understanding Properties of HDR Images; Using 32-bit Color Space; 32-bit Image vs. 8-bit Image; Shooting Multiple Exposures with Camera; Bracketed Camera Exposures; Using Mirrored Ball for Environments; Naming and Organization of Exposure Sequences; Assembling Multiple Exposures into one HDR Image; Assembling Panoramic HDR Images; Removing Unwanted Subjects from Images; Color Correcting and Image Enhancement; Adjustment Layers for Image Alterations; Tone Mapping HDR Image for Low Dynamic Range Output; Setting up Image-based Lighting in Maya; Final Gathering in Maya; Reducing Animation Flickering; and rendering HDR Images from mental ray. Software required: Maya 8.0 or higher, Photoshop CS2 or higher.
Table of contents
- Capturing HDR Images with Your Camera 8m
- Using a Mirrored Ball to Capture Your Environment 4m
- Using a Fisheye Camera Lens to Capture Your Environment 3m
- Constructing a Multi-exposure HDR Image in Photoshop 6m
- Building a Multi-exposure HDR Image in HDR Shop 4m
- Unwrapping a Mirrored Ball Image in HDR Shop 15m
- Constructing a Panoramic HDR Image in Photoshop (Part 1) 13m
- Constructing a Panoramic HDR Image in Photoshop (Part 2) 15m
- Applying Image Adjustment Effects to Your HDR Images 9m
- Tone-mapping an HDR Image into a Low Dynamic Range Color Space 10m
- Utilizing the Image Based Lighting Node in Maya 6m
- Settings to Improve Rendering Quality in Mental Ray 8m
- Alternative Methods for Setting up Image Based Lighting in Maya 8m
- Minimizing Final Gather Flickering with Animated Scenes 11m
- Rendering High Dynamic Range Images from Mental Ray 16m