Getting Started in Massive Prime
In this Massive Prime tutorial, we will learn the basics for a solid introduction to Massive Prime with simple and effective details. Software required: Massive Prime 3.5.
What you'll learn
In this Massive Prime tutorial, we will learn the basics for a solid introduction to Massive Prime with simple and effective details. This tutorial will enable any user to start learning Massive Prime, the leading crowd simulation software on the market. We will start with its most basic functions. We will first learn about the interface then move to variables, vision, sound and other features this powerful software has to offer. We will also begin to understand with examples of cloth simulation and rendering in Massive. By the end of this training you will have a basic understanding of Massive Prime and a solid foundation to build on. Software required: Massive Prime 3.5.
Table of contents
- Introduction to Crowd Simulation and Massive Prime UI 9m
- Cameras and Lights 15m
- Creating a Simple Agent 14m
- Brain Nodes 14m
- Geometry and Material Nodes 12m
- Deploying Agents with the Place Tool 16m
- Adding Variables 12m
- Customizing Locaters 7m
- Brain Nodes and Fuzzy Logic 16m
- Creating a Terrain Adaptation Function 14m
- Creating an Avoiding Function Using Vision 10m
- Creating an Avoiding Function Using Sounds 19m
- Flow Field Techniques 13m
- Cloth Dynamics 12m
- Generate and Reuse Simulations 12m
- Creating a Render 15m