Creating Game-Ready Chains, Ropes, and Vines in Maya and UDK
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .
What you'll learn
Many modern games focus on environments that include chains, ropes, and vines. These assets can help to create unique and believable player worlds. In this UDK tutorial we will focus on multiple methods of constructing these assets and various software workflows to make the most of texture usage, polygon counts, and artist production time. Software required: UDK (2012-10), Photoshop CS5, Maya 2012, Ndo2, xNormal, ZBrush 4R4 .
Table of contents
- Modeling the High Poly Chain 11m
- Modeling the Low Poly Chain 8m
- Uving the Low Poly Chain 3m
- Baking Chain Normal Map Using Xnormal 6m
- Baking Chain Normal Map Using Maya 5m
- Baking Normals Onto a Plane 8m
- Importing Meshes into UDK 3m
- Creating Chain Normal Map Using Photoshop 10m
- Creating Chain Normal Map Using Ndo2 4m
- Creating Whole Chains on a Poly Plane 5m
- Chain Preparations in UDK 5m
- Creating Diffuse, Rust, Chrome, and Cloud Maps 10m
- Chain Diffuse Material Setup in UDK 8m
- Chain Specular Material Setup in UDK 4m
- Chain Rusted Version Material Setup in UDK 11m
- Chain Creation Recap 1m
- Modeling Ropes 8m
- Generating Rope Maps Using 3D Models 1m
- Generating More Rope Maps 2m
- Creating Gradients and Patterns 6m
- Creating Rope Normal Maps Using Only Photoshop 6m
- Creating the Rope Diffuse Map 5m
- Adding Detail to the Rope Diffuse Map 5m
- Adding Detail to the Rope Normal Maps 7m
- Creating a Low Poly Rope Mesh 7m
- Setting up the Basic Rope Material 8m
- Adding Bump Offset to the Rope Material 7m
- Adding Displacement to the Rope Material 10m
- Creating Advanced Ropes with Deformers and Curves 10m
- Creating the Low Poly Advanced Rope Shapes in ZBrush 13m
- Finishing the Creation of the Advanced Rope Asset 3m
- UDK Spline Actors 5m
- Creating Vines 8m
- Finalizing the Vines Asset 5m