Exploring Human Muscles Setup in Maya
Throughout these lessons, we'll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. Software required: Maya 2016.
What you'll learn
Throughout these lessons, we'll learn how to create a deformation setup for a humanoid character using muscles from Maya toolset. We'll look at converting human anatomy to a 3d deformation rig, making muscle objects and attaching them to an animation skeleton, and finishing with how to make these muscles deform the character's geometry. We will also use a custom python script function, written for this tutorial, to streamline the setup. By the end of the tutorial, you will know more about realistic deformation setups based on a film production workflow. Specials thanks goes out to Jan Jinda for the werewolf model and Pavel Hrubos for the animation clips. Software required: Maya 2016.
Table of contents
- Exploring Muscle Types 11m
- Making the Control Rig 11m
- Finishing the Muscle Rig 7m
- Building the Muscles 10m
- Creating Front Deltoid Muscle 10m
- Finishing the Deltoid Muscles 10m
- Creating Pectoral Muscles 10m
- Finishing the Pectoral Muscles 11m
- Creating Neck Muscles 11m
- Continuing the Neck Muscles 9m
- Building Head and Jaw Muscles 10m
- Continuing the Head and Jaw Muscles 10m
- Creating Clavicle Muscle and Neck Trapezius 9m
- Adjusting Neck Muscles 10m
- Finishing Trapezius Muscles 7m
- Creating Latissimus Dorsi Muscles 10m
- Finishing Latissimus Dorsi Muscles 10m
- Building Scapula Muscles 11m
- Creating Torso Helper Objects 10m
- Finishing Torso Helper Objects 10m
- Building Upper Arm Muscles 9m
- Finishing the Upper Arm Muscles 10m
- Creating Brachioradialis Muscles 9m
- Building Flexor Carpi Muscle 11m
- Creating Upper Leg Muscles 9m
- Finishing Rectus Femoris 9m
- Building Hamstring Muscles 10m
- Finishing Hamstrings 9m
- Creating Adductor and Tensor Fascia Latae Muscles 10m
- Finishing Tensor Fascia 10m
- Continuing Gluteus Maximus 9m
- Building Lower Leg Muscles 9m
- Finishing Gastrocnemius Muscles 9m
- Adding Constraints 9m
- Adjusting Muscle Dynamics 10m
- Preparing Geometry for Binding Skin 8m
- Binding Skin 10m
- Adjusting Skin Deformation 11m
- Finishing Skin Deformation Adjustments 10m
- Connecting Muscle Skin to Main Body Mesh 10m
- Binding Costume to Body Mesh 9m
- Fine Tuning Costume Deformation 10m