Droplet Simulation for Product Rendering in RealFlow
In this RealFlow tutorial, we will learn techniques to create simulations for product shots and commercials. Software required: RealFlow 2012, 3ds Max 2011, V-Ray 2.
What you'll learn
In this RealFlow tutorial, we will learn techniques to create simulations for product shots and commercials. We will use different techniques to create simulated elements for drink product shots, both for still and animated advertisements. Employing various methods to create droplets using RealFlow's SPH solver, we will get to grips bby using daemons. Some of the daemons we will use include the following: surface tension and filters to create realistic droplets and dynamic simulations, sticky and friction values to control the overall dynamics, and finally meshing and rendering the setup for a basic production render, using 3ds Max and V-Ray. Software required: RealFlow 2012, 3ds Max 2011, V-Ray 2.
Table of contents
- Preparing Geometry and Quick Creation of Droplets 9m
- Using Object Emitters to Create Static Droplets 11m
- Using Dumb Particles to Create Micro Droplets 7m
- Creating Animated Drips 5m
- Setting up the Scene and Using Filters 10m
- Fine Tuning Our Simulation 8m
- Simulation Review and Meshing Preview 4m
- Creating a Pool of Water 6m
- Final Meshing of the Simulations 7m
- Setting up Our Renders 17m
- Tweaking Materials and Lighting 9m
- Reviewing Our Render 1m