Destroying Your Assets with thinkingParticles in 3ds Max
In this tutorial, we will learn about creating destructive particles and fragmenting models. Software required: 3ds Max 2012, thinkingParticles, RayFire, FumeFX.
What you'll learn
In this tutorial, we will learn about creating destructive particles and fragmenting models. Throughout these lessons we will learn how to create destruction with combining thinkingParticles and RayFire. First, we will have a quick introduction to thinkingParticles, covering the main tools, then we will try to destroy our animated character. After that, we will add more debris and dust particles, and lastly, we will create dust simulation using FumeFX and render everything out. Software required: 3ds Max 2012, Thinking Particles, RayFire, FumeFX.
Table of contents
- Quick Introduction to thinkingParticles 5m
- Emitting Particles 10m
- Transforming Objects into thinkingParticles 4m
- Organizing the Workflow 3m
- Introduction to VolumeBreaker 10m
- Fragmenting with RayFire 5m
- Transforming Characters into thinkingParticles 11m
- Adding Forces 7m
- Adding Debris 5m
- Adding Smaller Debris 5m
- Creating Dust Particles 5m
- Simulating the Dust with FumeFX 9m
- Adding Materials 5m
- Finishing Touches and Refinement 4m