Creating Long Hair Using FiberMesh in ZBrush
In this ZBrush tutorial, we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Software required: ZBrush 4R3.
What you'll learn
In this ZBrush tutorial, we will learn how to quickly setup long hair using FiberMesh onto a simple base head. Until now hair inside of ZBrush has primarily been sculpted. Using the new FiberMesh system inside of ZBrush 4R3 we can take a simple base mesh and apply fibers to the model to create more realistic long hair. With the power of ZBrush these fibers can be quickly groomed to achieve a wide array of hair styles. This tutorial will cover some tips and tricks to help speed up usage with FiberMesh to get your models hair that salon look. Software required: ZBrush 4R3.
Table of contents
- Setting up the Scene 5m
- Looking at Fibermesh Functionality 5m
- Setting up Polygroups Along the Scalp 4m
- Generating a Mask 8m
- Adjusting the Fibermesh Settings 6m
- Using the Groomhairball Brush to Prepare for Grooming 6m
- Establishing the Hairstyle 9m
- Continuing to Groom the Hair 9m
- Using Masks to Groom 6m
- Testing Our Hair with Bpr During Grooming 8m
- Cutting the Bangs 8m
- Grooming the Bangs 9m
- Focusing on the Last Polygroup Sections 7m
- Adding Some Final Tweaks to the Hair 9m
- Creating Eyebrows 9m
- Finishing the Eyebrows and Creating Eyelashes 9m
- Finishing the Eyelashes 7m