Creating Costumes for Production in Maya
Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. Software required: Maya 2014.
What you'll learn
Throughout these lessons, we'll cover the best methods for creating a clean model for clothing and a collision object, how to adjust the cloth properties to help create a smoother and faster simulation, and how to organize your scene, making it as light and clean as possible to create an efficient and robust setup. We'll also review rest meshes and their usefulness with post-creation tailoring of a costume. By the end of this course, you will have a solid understanding of some core principles of proper costume creation, suitable for studio production needs. Software required: Maya 2014.
Table of contents
- Assessing Your Costume's Style and Function 5m
- Checking Geometry 12m
- Demodeling the Dress Model 9m
- Continuing to Demodel 6m
- Removing Excess Geometry 6m
- Making Mitten Colliders 11m
- Continuing Mittens and Close Feet 8m
- Applying Animation and Wrap Collider Body and Mittens 10m
- Creating Colliders and Meshes 9m
- Implementing Layers and Constraints 9m
- Adjusting Collision and Cloth Thickness 9m
- Continuing to Adjust Cloth Properties 10m
- Refining Cloth Properties 9m
- Wrapping Pockets and Attaching Buttons 10m
- Creating a Rest Mesh and Conclusion 10m