Controlling an Agent's Actions in Massive Prime
Throughout these lessons we will work with an agent using ready-to-go actions to control and manage the agent's behavior in the best possible way. Software required: Massive 3.5.
What you'll learn
Throughout these lessons we will work with an agent using ready-to-go actions to control and manage the agent's behavior in the best possible way. By following along in this training, you'll discover many extra features, such as, organized randomness and extra brain motion for your agents. When you reach the end of this tutorial, you'll learn how to gain full control over a clean agent you can use in any shot and have a better understanding of Massive Prime. Software required: Massive 3.5.
Table of contents
- Getting Familiar with Our Working Agent 5m
- Creating Our Simple Tree 5m
- Testing Action Triggers 10m
- Adding and Testing Blends 8m
- Using Transition Actions to Shift Between Main Actions 8m
- Applying Blend Actions to Transitions 7m
- Adding Outputs to Motion Tree 10m
- Creating a Random Rates Network 6m
- Adding Input Node Controls 7m
- Finishing Our Rates Network 7m
- Adding a Leaning Motion 8m
- Adding a Head Turning Motion 10m
- Fixing Spear Pose Issues with the Ready Case 9m
- Fixing Axe Pose Issues with the Ready Case 7m
- Organize Brain Networks 9m
- Creating a Final Crowd Test 5m