Compositing a Lunar Environment in After Effects and Maya
In this tutorial, we'll be covering the entire pipeline of compositing live-action footage into a lunar environment. Software required: After Effects CS6, Maya 2013, PFTrack 2011, Photoshop CS6 .
What you'll learn
In this tutorial, we'll be covering the entire pipeline of compositing live-action footage into a lunar environment. Keying and compositing will be done inside of Adobe After Effects, while matchmoving will be completed in PFTrack 2011 with the recent, node-based workflow. Texturing will take place in Photoshop, and all 3D processes will be done in Autodesk Maya using mental ray. By the end of this training, you'll have the knowledge to take live-action, green-screen footage and composite it into a realistic 3D environment with a re-animated, matchmoved camera. Software required: After Effects CS6, Maya 2013, PFTrack 2011, Photoshop CS6 .
Table of contents
- Keying in After Effects 12m
- Matchmoving in PFTrack 2011 11m
- Setting up the Maya Scene 8m
- Animating the Footage 8m
- Animating the Camera 12m
- Creating Lunar Terrain 11m
- Refining the Lunar Terrain 11m
- Finishing the Lunar Terrain 13m
- Tweaking Our Displacement Quality 8m
- Setting up Render Settings and Passes 14m
- Compositing the Render Passes 11m
- Importing the Camera Data 9m
- Adding Stars to the Scene 11m
- Adding a Lens Flare and General Tweaks 13m
- Adding Depth of Field 10m
- Adding Grain 5m
- Overview of the Second Shot 10m
- Compositing of the Second Shot 8m