Character Control Rig Setup in Houdini
In this course we will learn how to build a control rig to control a character's skeleton. Software required: Houdini 10 and Up.
What you'll learn
In this course we will learn how to build a control rig to control a character's skeleton. We will start this course by learning how to set up inverse kinematics on our character's legs and how to build a reverse foot set up. Then we will learn how to set up the arms and hands and move on towards rigging the spine bones using a curve as a guide. After that, we will dig a little deeper and learn how to tweak our IK solvers to get better rig behavior. Then we will go over how to assemble and eventually package our control rig. And finally, we will spend some time working on a solid eye rig for our character. Software required: Houdini 10 and Up.
Table of contents
- Setting up IK on the Legs 5m
- Setting up a Reverse Foot Roll 5m
- Adding a Foot Control Object 6m
- Cleaning up the Foot Roll Controls 7m
- Setting up IK on the Arm 6m
- Setting up the Fingers 5m
- Building the Spine Follow Curve 6m
- Using the Spine Follow Curve 7m
- Building Controls for the Spine 4m
- Defining the Spine Control Shapes 8m
- Setting up the Neck Bone 3m
- Editing Inversekin Chops to Fix Our Rig 5m
- Editing Inversekin Chops to Restrict Twisting 4m
- Assembling the Controls to Drive the Upper Body 6m
- Assembling the Remaining Controls 6m
- Mirroring the Control Rig 6m
- Rebuilding the Eyes 6m
- Building the Eye Control 6m
- Deforming and Mirroring the Eye 7m
- Finishing the Eye Control Rig 8m
- Creating Blendshapes 6m
- Finishing the Control Rig 8m