Course
Skills Expanded
Character Creation Pipeline in Maya and ZBrush
In this tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. Software required: Maya 2009, Photoshop CS4, ZBrush 3.1.
What you'll learn
In this tutorial, we will learn how to create a creature image based on one camera while learning how to cheat certain details in Photoshop. We will go through all of the steps of the process of making a polished image of a creature character. We will learn the importance of each part to ensure that our image is appealing in the end. Software required: Maya 2009, Photoshop CS4, ZBrush 3.1.
Table of contents
Introduction and Project Overview
1min
Character Creation Pipeline in Maya and ZBrush
124mins
- Rough Concepting in TPose 7m
- Posing the Character 11m
- Asymmetry and Silhouette 16m
- UVing with Multiple UV Coordinates in Maya 19m
- Texturing with Zapplink Exporting Textures from ZBrush 16m
- Skin Shader Set Up 15m
- Creating a Light Scene 4m
- Adding Clothes 15m
- Saving Renders and Photoshop Compositing 10m
- Adding Details and Finishing Touches 11m