Creating Caricatures in ZBrush
In this tutorial, we will learn how to create a caricature portrait from the various references using a variety of different approaches. Software required: ZBrush R3, Maya 2010, Photoshop CS4.
What you'll learn
In this tutorial, we will learn how to create a caricature portrait from the various references using a variety of different approaches. Throughout these lessons, we will discuss various ways to make a caricature portrait. We will start by creating our base mesh and then go on to texture and light, and render it all within ZBrush. We will then look into alternative ways of visualizing our work by taking the model into Maya and rendering it with mental ray. Finally, we will discuss some compositing and editing workflows in Photoshop, where we will take our rendered image to the next level. Software required: ZBrush R3, Maya 2010, Photoshop CS4.
Table of contents
- Searching for References 3m
- Introduction to Our Tools in ZBrush 11m
- Using the Image Plane for References 5m
- Starting to Sculpt Our Caricature 12m
- Continuing the Sculpting Process 13m
- Retopologizing in ZBrush 20m
- Unwrapping UVs Using the UV Master Plug-in 14m
- Detailing and Adding Finishing Touches 14m
- Texturing the Sculpt Using Polypaint and Spotlight 17m
- Sculpting Some Stylized Hair 13m
- Creating Hair Using Fibermesh 15m
- Visualizing Our Sculpt Using the Bpr Renderer 14m
- Compositing the Bpr Render Passes in Photoshop 16m
- Exporting the Textures for Use in External Software 14m
- Getting Displacement Maps to Work in Maya 15m
- General Overview of Lighting and Shaders 17m
- Compiling Render Layers and Passes 8m
- Compositing Our Final Image in Photoshop 17m